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The Bardsong DMs ([personal profile] dm_screen) wrote in [community profile] mundane_realms2020-10-11 08:37 am
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Bardsong's First Test-Drive Meme!

The Bardsong Test-Drive Meme!




How to Use:

  • Please take the time to review the premise, the FAQ, and locations to get a feel for the setting!
  • Make a toplevel with Character Name, Canon, and Class Names in the title. The class page is right here!
  • Tag out, mingle, and enjoy! We'll announce the opening date soon!




    It all began when you fell from the skies above, wreathed in flame. When you landed, you learned that you weren't alone: So many others, each from worlds entirely different from yours, have found themselves in his predicament, and know about as much as you do! The locals greet you with a cautious friendliness, welcoming you to the town of Concord. They tell you that the world was broken apart mysteriously not long ago, and are trying to devise ways to step far beyond the town borders to find where the rest of the globe went, get to the bottom of things.

    But your arrival is nothing short of a blessing. Perhaps you, the Starfallen, are the answer to their prayers. They explain how live presently works in Concord, they give you that tour of their guilds, and even give you a place to stay at Concord Crossing, where you're randomly assigned roommates. You hope your roommates are amicable...

    In the days following, after shaking off the shock of your current situation, you find yourself beginning to integrate into Concord life. But while you await word from the local researchers among the many guilds dotted through town, each looking for new members to bestow their teachings, you need to fill your pockets with precious, precious sol. You'd also heard that there was to be a celebration very soon, and everyone is invited. A little partying never hurt anyone, right? Besides, free food!

    Now, where to begin...?


    I. More Than This Provincial Life


    Concord, the large city that it is, hosts many opportunities for work. Between the multiple quarters and their specialties, just about anyone can find a job. With the isolation from the rest of the world, employers eagerly welcome the Starfallen with part time or temporary work (Apparently, all full time positions are taken and employers conspicuously nudge people out the door if they spend too much time on the clock) to coincide with the life of an adventurer. For those who wish for something to do and a source of income outside of quests, there's always an honest day's wage to be made! With the exception of a few tasks the South Quarter may have to offer, but those aren't the kind of jobs spoken of too loudly.


    I-A. Magicka Cleanup Detail

    The Concord Magic Academy, between bright-eyed students trying their best and young nobles whose admission was paid in cash, sees quite a few accidents in its halls. Alchemy experiments, wayward fireballs, testing theories given by their Occultist friends, anything can come up and make a mess of a lab or a classroom. As such, the academy welcomes the brave and the patient to the field of custodial engineering, especially those with strong stomachs and combat experience. It wouldn't be the first time stains fight back or gravity ceased to be, so on top of keeping to their own personal hygiene standards, employees are expected to be thorough in their cleaning and expect the unexpected.

    I-B. Amazing Paperboy Deliveries

    The Concord Truthogram is dedicated to bringing the truth right to the doors of paying customers as soon as the next issue is ready. They're looking for delivery workers and runners equally dedicated to I bringing the truth to subscribers! Runners will need to deliver newspapers all across Concord before dawn breaks. Subscribers are all throughout the city, so runners are encouraged to find an optimal route and coordinate with their co-workers to bring the truth the world in a timely and orderly manner! This job favors the agile, as early Concord mornings are filled with people bustling through the streets and occasional hazards to trip up the distracted runner. Try not to make too many mistakes, as unsatisfied customers will unsubscribe and deny themselves the gift of the Concord Truthogram. Watch out for stray dogs and the occasional grim reaper.




    II. O Valley Of Plenty, Whoa-oh-oh!


    Working at a coffee shop or helping to organize a wizard's dusty study isn't for everyone, and the people of Concord understand. Every world runs on some currency, and here, it's known as the 'sol'. For those looking to do a 'dirtier' work, the citizenry helpfully direct the Starfallen to the Men-At-Arms Guild, your source of monster-busting work!

    Lit by the glow of lanterns, the following work is looking for takers, posted on a large board outside the guild:


    II-A. Rabites!

    "We need someone to handle the Rabite problem! A couple that chooses not to be named found a pair and decided to raise them as pets, but they have since bred out of control into feral, very bitey colonies. They may look cute and cuddly, but you may need to bring a friend to be on the safe side."

    Reward: 50 sol per pelt

    II-B. Bumps in the Night!

    "We need graveyard shift relief for the town guard posted along the outskirts of Concord. Lately, the guards have been reporting strange noises through the night, and have seen an influx of ghoul sightings coming down from the nearby hills. Take care care not to get bitten; it won't make you like them, but it will make you sluggish and leave you as easy prey."

    Reward: 800 sol a night + 100 sol per head




    III. Like One of Those Music Videos


    While typically only those following the paths of their departed founders and enduring Masters of the Manor are granted entry to the Glistering Estate, the Guild of Steel and Lace nonetheless occasionally open the gates to outsiders. Oftentimes, this is simply to showcase a performance at the theatre, or to offer a chance for newcomers to join their ranks; today, however, is a special occasion: the anniversary of the Estate's groundbreaking. For the evening, the entire Estate grounds have been made available to the residents of Concord, and an exquisite buffet has been prepared for all who would raise a glass to their Founders. Many who come may be tempted by the lavish wealth on display, but aspiring thieves and troublemakers must be warned: Behind the gold and silk lies a house packed to the brim with the likes of veteran Paladins and entrapping illusionists.


    III-A. Black Tie...?

    Before one is permitted entry to the Estate proper, they must be willing to show a modicum of due deference and wear the proper attire. For an open-door event such as this, simple and tasteful formalwear will suffice; a collared dress shirt or modest blouse, at the very least. Fortunately for those who cannot afford- or, as is sometimes the case, simply forgot- such fineries, the Guild of Steel and Lace happily provides attire of the sort worn by their own members on the estate grounds, and their stocks accommodates all shapes and sizes. Unfortunately, their standard attire inevitably takes the form of service attire such as maid outfits and butler uniforms. They have even provided booths to change in private, so please, don't make a scene.

    III-B. Upper, Upper Class High Society!

    Once inside, the guests have freedom to enjoy the manor's full facilities; the Guild of Steel and Lace have spared no expense in setting up food options from their in-house chefs ranging from terrestrial crab legs and tropical fruits to... erm... unfamiliar flora or fauna that are unidentifiable, but thoroughly delicious. At least, to the locals who have already acquired the taste. Additionally, The theatre is hosting an ongoing series of performances from the Guild's bards, though they're not above letting the Starfallen have their turns at the microphone. Nonetheless, from ballroom to gardens to bathhouse, the entire estate is open to visitors, so why not have a look around...?
  • kobard: (pic#13047295)

    II-A

    [personal profile] kobard 2020-10-15 02:09 am (UTC)(link)
    If there was any creature who could appreciate a good trap, it was a Kobold. Truth be told he also didn't want to directly engage with the Rabites, hence his inquiry if there were any hunters already out and might be able to use a hand. At word of a 'dragon lady' currently being out on the quest, no more needed to be said.

    He just had to find her first. Instead, he found her traps. The snares he nearly triggers but narrowly avoids, and after that he was on high alert. Once he recognizes the other traps he takes care to not disturb them, tip-toes around the triggers for the bludgeoning ones and can't help but admire the cages as they hung nearly invisible in the foliage. The runes he may have missed if it weren't for the obvious bait. Those are a little more out of typical Kobold-trap-making leagues and he's painfully curious how it works. Kurtulmak he missed having mage hand. He takes his hat off and puts it on the end of a stick which he holds from the very tip-end of his tail. Standing as far away as possible he disturbs the bait with his hat, every muscle on edge and ready to bolt if this goes badly.
    lizardtits: (I'm stuck with these nerds)

    [personal profile] lizardtits 2020-10-15 05:16 pm (UTC)(link)
    There's a soft click as the wire tied to the bait triggers the mechanism, causing what looks to be an unstrung bow bent and hidden under foliage to quickly straighten itself, launching a few pairs of rocks tied together with rope at the general area of the bait.

    Hearing the trigger go off, Velo herself steps out from around a nearby corner, ready to zap her quarry and down it before it had a chance to escape. She almost lets loose a spell before realizing that, wait, that wasn't a rabite. That was something else entirely. The tall dragonborn lowers her hand, the sparks arcing from it dying down as she lets go of the prepared spell.

    "...Oh. Careful. I almost electrocuted you."
    kobard: (pic#13047292)

    [personal profile] kobard 2020-10-19 07:13 am (UTC)(link)
    When he hears the mechanism trigger he attempts to pull the stick away to perhaps save his hat but the rocks hit their mark and knock it clear off the end of his stick. Better his hat than his person but in very short time the trap's maker shows herself. The electricity arcing from his hands instinctively has him swinging that stick in front of him and into his hands like the world's most pathetic spear but just as quickly the tension is dispelled along with her spell.

    Rakka ironically makes the motion to remove his hat from his head out of respect but fumbles in the air at nothing. She is quite beautiful.

    "Your traps are very good, nearly got me twice. Impressive. I was looking for you." He rolls the stick between his hands trying to not go overboard with his enthusiasm and bows.

    "Rakka Pickclaw, at your service." The service she never asked for.
    lizardtits: (Gentle Soul)

    [personal profile] lizardtits 2020-10-19 10:33 pm (UTC)(link)
    Quite the gentleman, this one. Velo wasn't expecting help, but she's not about to say no. The spell she was about to cast is replaced with a much more polite wave of greeting after he introduces himself.

    "Velofnir Hraesvelgr. It's a pleasure to meet you. Nice to know I won't have to take care of this all myself."

    She goes over to where the poor trapped hat lies and picks it up, untangling the makeshift bola before handing it back to its owner.

    "Had I known I'd be getting backup, I would have put signs up. Sorry about the scare."
    kobard: (pic#13047295)

    [personal profile] kobard 2020-11-03 06:49 am (UTC)(link)
    A gentlewoman in kind; he's happy to have his hat back and on his head where it belongs. "As one should not have to do things by themselves. Not that I doubt your capabilities."

    While Rakka wasn't necessarily insecure, in the presence of someone like Velo he's eager to please and eager to remedy the situation and be useful.

    "If anything I should apologize. I have disturbed the area... but perhaps I can help entice the quarry back to your traps. Where are you staying?"
    lizardtits: (Gaaaaaay)

    [personal profile] lizardtits 2020-11-04 06:56 am (UTC)(link)
    Velo motions to what looks to be a bunch of loose branches and leaves nailed and/or glued to a sheet of plywood, leaning up against a tree. It was a very haphazard attempt at camouflage, but Velo figured that the rabites wouldn't care much.

    "Over there. If you're going to lure them, try to stay in the open. I placed most of the traps near corners and areas where they tend to hide."
    kobard: (pic#13047295)

    [personal profile] kobard 2020-11-09 12:38 am (UTC)(link)
    Rakka would normally balk at the idea of being used as pseudo-bait despite he-himself sort of suggesting it, but for someone like Velo he's much more willing to make an exception. He aims to impress and be useful here.

    "I do not fear them, they should fear me. And you of course." He clears his throat, rethinking this. Did rabbites even eat meat? Or kobolds? What did they sound like?

    Rakka trots out into an open clearing and sniffs the air, smelling only the bait itself, but, ah, a faint whiff of an animal on the wind. Mammals tended to response well to high pitched sounds, perhaps something like their offspring, he thinks, and experimentally plucks at some of the higher cords on his lute. He moves his hands up the neck of it and after a little more fiddling manages to produce a surprisingly convincing animal-like chirp-trill. Time might tell if it actually works, however.