The Bardsong DMs (
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mundane_realms2020-10-11 08:37 am
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Bardsong's First Test-Drive Meme!

How to Use:
It all began when you fell from the skies above, wreathed in flame. When you landed, you learned that you weren't alone: So many others, each from worlds entirely different from yours, have found themselves in his predicament, and know about as much as you do! The locals greet you with a cautious friendliness, welcoming you to the town of Concord. They tell you that the world was broken apart mysteriously not long ago, and are trying to devise ways to step far beyond the town borders to find where the rest of the globe went, get to the bottom of things.
But your arrival is nothing short of a blessing. Perhaps you, the Starfallen, are the answer to their prayers. They explain how live presently works in Concord, they give you that tour of their guilds, and even give you a place to stay at Concord Crossing, where you're randomly assigned roommates. You hope your roommates are amicable...
In the days following, after shaking off the shock of your current situation, you find yourself beginning to integrate into Concord life. But while you await word from the local researchers among the many guilds dotted through town, each looking for new members to bestow their teachings, you need to fill your pockets with precious, precious sol. You'd also heard that there was to be a celebration very soon, and everyone is invited. A little partying never hurt anyone, right? Besides, free food!
Now, where to begin...?

I. More Than This Provincial Life
Concord, the large city that it is, hosts many opportunities for work. Between the multiple quarters and their specialties, just about anyone can find a job. With the isolation from the rest of the world, employers eagerly welcome the Starfallen with part time or temporary work (Apparently, all full time positions are taken and employers conspicuously nudge people out the door if they spend too much time on the clock) to coincide with the life of an adventurer. For those who wish for something to do and a source of income outside of quests, there's always an honest day's wage to be made! With the exception of a few tasks the South Quarter may have to offer, but those aren't the kind of jobs spoken of too loudly.
I-A. Magicka Cleanup Detail
The Concord Magic Academy, between bright-eyed students trying their best and young nobles whose admission was paid in cash, sees quite a few accidents in its halls. Alchemy experiments, wayward fireballs, testing theories given by their Occultist friends, anything can come up and make a mess of a lab or a classroom. As such, the academy welcomes the brave and the patient to the field of custodial engineering, especially those with strong stomachs and combat experience. It wouldn't be the first time stains fight back or gravity ceased to be, so on top of keeping to their own personal hygiene standards, employees are expected to be thorough in their cleaning and expect the unexpected.
I-B. Amazing Paperboy Deliveries
The Concord Truthogram is dedicated to bringing the truth right to the doors of paying customers as soon as the next issue is ready. They're looking for delivery workers and runners equally dedicated to I bringing the truth to subscribers! Runners will need to deliver newspapers all across Concord before dawn breaks. Subscribers are all throughout the city, so runners are encouraged to find an optimal route and coordinate with their co-workers to bring the truth the world in a timely and orderly manner! This job favors the agile, as early Concord mornings are filled with people bustling through the streets and occasional hazards to trip up the distracted runner. Try not to make too many mistakes, as unsatisfied customers will unsubscribe and deny themselves the gift of the Concord Truthogram. Watch out for stray dogs and the occasional grim reaper.

II. O Valley Of Plenty, Whoa-oh-oh!
Working at a coffee shop or helping to organize a wizard's dusty study isn't for everyone, and the people of Concord understand. Every world runs on some currency, and here, it's known as the 'sol'. For those looking to do a 'dirtier' work, the citizenry helpfully direct the Starfallen to the Men-At-Arms Guild, your source of monster-busting work!
Lit by the glow of lanterns, the following work is looking for takers, posted on a large board outside the guild:
II-A. Rabites!
"We need someone to handle the Rabite problem! A couple that chooses not to be named found a pair and decided to raise them as pets, but they have since bred out of control into feral, very bitey colonies. They may look cute and cuddly, but you may need to bring a friend to be on the safe side."
Reward: 50 sol per pelt
II-B. Bumps in the Night!
"We need graveyard shift relief for the town guard posted along the outskirts of Concord. Lately, the guards have been reporting strange noises through the night, and have seen an influx of ghoul sightings coming down from the nearby hills. Take care care not to get bitten; it won't make you like them, but it will make you sluggish and leave you as easy prey."
Reward: 800 sol a night + 100 sol per head

III. Like One of Those Music Videos
While typically only those following the paths of their departed founders and enduring Masters of the Manor are granted entry to the Glistering Estate, the Guild of Steel and Lace nonetheless occasionally open the gates to outsiders. Oftentimes, this is simply to showcase a performance at the theatre, or to offer a chance for newcomers to join their ranks; today, however, is a special occasion: the anniversary of the Estate's groundbreaking. For the evening, the entire Estate grounds have been made available to the residents of Concord, and an exquisite buffet has been prepared for all who would raise a glass to their Founders. Many who come may be tempted by the lavish wealth on display, but aspiring thieves and troublemakers must be warned: Behind the gold and silk lies a house packed to the brim with the likes of veteran Paladins and entrapping illusionists.
III-A. Black Tie...?
Before one is permitted entry to the Estate proper, they must be willing to show a modicum of due deference and wear the proper attire. For an open-door event such as this, simple and tasteful formalwear will suffice; a collared dress shirt or modest blouse, at the very least. Fortunately for those who cannot afford- or, as is sometimes the case, simply forgot- such fineries, the Guild of Steel and Lace happily provides attire of the sort worn by their own members on the estate grounds, and their stocks accommodates all shapes and sizes. Unfortunately, their standard attire inevitably takes the form of service attire such as maid outfits and butler uniforms. They have even provided booths to change in private, so please, don't make a scene.
III-B. Upper, Upper Class High Society!
Once inside, the guests have freedom to enjoy the manor's full facilities; the Guild of Steel and Lace have spared no expense in setting up food options from their in-house chefs ranging from terrestrial crab legs and tropical fruits to... erm... unfamiliar flora or fauna that are unidentifiable, but thoroughly delicious. At least, to the locals who have already acquired the taste. Additionally, The theatre is hosting an ongoing series of performances from the Guild's bards, though they're not above letting the Starfallen have their turns at the microphone. Nonetheless, from ballroom to gardens to bathhouse, the entire estate is open to visitors, so why not have a look around...?
no subject
(And Cecil's not the most conventional kobold. He doesn't think so, anyway. His triton companion doesn't seem impressed and, really, that might be a harder sell.)
It still surprises me that they have such things stored away. The residents of the Estate are already more generous than what I expected of nobility, but the open invitation may have set a standard. Considerate nobility...one of several wonders of this world, no doubt.
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These nobles have yet to show their hands. We do not know their intentions.
[Meroon is reserving judgment. Once bitten, twice shy, and she'd come from an extremely bitey world.]
no subject
(He'd like to learn more about them, but there's no immediate way of doing so. He'll have to be a patient kobold.)
But we needn't more than both eyes open; let us enjoy the festivities while time is on our side. It's quite the lively reception, isn't it?
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It is loud, and they have more food than they know what to do with. I suppose that makes it lively.
[The little kobold may be satisfied with just keeping his eyes open, but Meroon is keeping all her wits about her.]
no subject
(Perception checks are pretty rad like that. Then again, the mention of food reminds Cecil that he wouldn't mind trying some more of them and proceeds to help himself to a plate of food.)
The food is plentiful, but it is quite good.
no subject
[Every good party member knows the importance of pulling their shifts doing guard duty, after all. And there's no reason this kobold shouldn't partake in the 'lively festivities'.]
The food is good. I am surprised they give it so freely, when it is of this quality.
no subject
(Though it's likely the nobles here just wanna flex a little on the Starfallen and Cecil can't deny it: it's working. He's impressed and maybe even a little charmed by it, but he believes his companion has the right of it. It's far too early to trust them.)
It's quite the step up from insects, I must say.
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[Please, Meroon, you can't talk. Coming from a diet of turnips and wild Barovian squirrels, not to mention some of the weirder bug-like crustacean species of her homeland. Still, in spite of her usual tolerance for rough living, she is finding she draws the line at bugs.]
Eat your fill here. You deserve better than insects.
no subject
(That's. Probably not helping his argument any and talking about it might not only disgust Meroon. Those nearby might turn away from the kobold as he puts his plate of food together and just so happens to bite into something crunchy.)
You should partake in food, yourself. There's little reason not to, if you're keeping vigilant. You must keep your strength up somehow, yes? And if you do doubt the food, I've already consumed some and suffer no immediate side effects. Allow me to serve as a test for poisons, then.
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...I know it is not poisoned. I will eat a little later.
[If she tries to take a bite right now, she's going to be thinking of creepy, crawly things.]
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(Is he aware he's creeping people out with talk of eating insects? Maybe. Might not have been intentional, as he's putting an effort to be much quieter in his snacking. Oops.)
I suppose if there's something that does concern me, it's whatever tomorrow will bring. One can never truly know what will happen the next, but I feel this is especially true with a new world in mind. There may be answers within town and its outskirts; I am interested in beginning my search once I have my bearings. Perhaps we can work together then, as well.
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Yes, it does merit investigation. It would be wise to work together. I could use someone with a better head for diplomacy with me.
[A little dapper kobold could fit the bill. And she can be the muscle if there's a call for less charisma, more intimidation.]
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Perhaps so. And should the time come to defend ourselves, then I believe ourselves capable; two can coordinate more than one can on their own.
(Look, he's a kobold; Cecil's gonna play into numbers as much as he possibly can.)
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Yes, and we can perhaps find others as well. But if not, we will make do with two. I will keep you safe.
[She's small, but confident in her ability to act as a protector.]