The Bardsong DMs (
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mundane_realms2020-10-11 08:37 am
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Bardsong's First Test-Drive Meme!

How to Use:
It all began when you fell from the skies above, wreathed in flame. When you landed, you learned that you weren't alone: So many others, each from worlds entirely different from yours, have found themselves in his predicament, and know about as much as you do! The locals greet you with a cautious friendliness, welcoming you to the town of Concord. They tell you that the world was broken apart mysteriously not long ago, and are trying to devise ways to step far beyond the town borders to find where the rest of the globe went, get to the bottom of things.
But your arrival is nothing short of a blessing. Perhaps you, the Starfallen, are the answer to their prayers. They explain how live presently works in Concord, they give you that tour of their guilds, and even give you a place to stay at Concord Crossing, where you're randomly assigned roommates. You hope your roommates are amicable...
In the days following, after shaking off the shock of your current situation, you find yourself beginning to integrate into Concord life. But while you await word from the local researchers among the many guilds dotted through town, each looking for new members to bestow their teachings, you need to fill your pockets with precious, precious sol. You'd also heard that there was to be a celebration very soon, and everyone is invited. A little partying never hurt anyone, right? Besides, free food!
Now, where to begin...?

I. More Than This Provincial Life
Concord, the large city that it is, hosts many opportunities for work. Between the multiple quarters and their specialties, just about anyone can find a job. With the isolation from the rest of the world, employers eagerly welcome the Starfallen with part time or temporary work (Apparently, all full time positions are taken and employers conspicuously nudge people out the door if they spend too much time on the clock) to coincide with the life of an adventurer. For those who wish for something to do and a source of income outside of quests, there's always an honest day's wage to be made! With the exception of a few tasks the South Quarter may have to offer, but those aren't the kind of jobs spoken of too loudly.
I-A. Magicka Cleanup Detail
The Concord Magic Academy, between bright-eyed students trying their best and young nobles whose admission was paid in cash, sees quite a few accidents in its halls. Alchemy experiments, wayward fireballs, testing theories given by their Occultist friends, anything can come up and make a mess of a lab or a classroom. As such, the academy welcomes the brave and the patient to the field of custodial engineering, especially those with strong stomachs and combat experience. It wouldn't be the first time stains fight back or gravity ceased to be, so on top of keeping to their own personal hygiene standards, employees are expected to be thorough in their cleaning and expect the unexpected.
I-B. Amazing Paperboy Deliveries
The Concord Truthogram is dedicated to bringing the truth right to the doors of paying customers as soon as the next issue is ready. They're looking for delivery workers and runners equally dedicated to I bringing the truth to subscribers! Runners will need to deliver newspapers all across Concord before dawn breaks. Subscribers are all throughout the city, so runners are encouraged to find an optimal route and coordinate with their co-workers to bring the truth the world in a timely and orderly manner! This job favors the agile, as early Concord mornings are filled with people bustling through the streets and occasional hazards to trip up the distracted runner. Try not to make too many mistakes, as unsatisfied customers will unsubscribe and deny themselves the gift of the Concord Truthogram. Watch out for stray dogs and the occasional grim reaper.

II. O Valley Of Plenty, Whoa-oh-oh!
Working at a coffee shop or helping to organize a wizard's dusty study isn't for everyone, and the people of Concord understand. Every world runs on some currency, and here, it's known as the 'sol'. For those looking to do a 'dirtier' work, the citizenry helpfully direct the Starfallen to the Men-At-Arms Guild, your source of monster-busting work!
Lit by the glow of lanterns, the following work is looking for takers, posted on a large board outside the guild:
II-A. Rabites!
"We need someone to handle the Rabite problem! A couple that chooses not to be named found a pair and decided to raise them as pets, but they have since bred out of control into feral, very bitey colonies. They may look cute and cuddly, but you may need to bring a friend to be on the safe side."
Reward: 50 sol per pelt
II-B. Bumps in the Night!
"We need graveyard shift relief for the town guard posted along the outskirts of Concord. Lately, the guards have been reporting strange noises through the night, and have seen an influx of ghoul sightings coming down from the nearby hills. Take care care not to get bitten; it won't make you like them, but it will make you sluggish and leave you as easy prey."
Reward: 800 sol a night + 100 sol per head

III. Like One of Those Music Videos
While typically only those following the paths of their departed founders and enduring Masters of the Manor are granted entry to the Glistering Estate, the Guild of Steel and Lace nonetheless occasionally open the gates to outsiders. Oftentimes, this is simply to showcase a performance at the theatre, or to offer a chance for newcomers to join their ranks; today, however, is a special occasion: the anniversary of the Estate's groundbreaking. For the evening, the entire Estate grounds have been made available to the residents of Concord, and an exquisite buffet has been prepared for all who would raise a glass to their Founders. Many who come may be tempted by the lavish wealth on display, but aspiring thieves and troublemakers must be warned: Behind the gold and silk lies a house packed to the brim with the likes of veteran Paladins and entrapping illusionists.
III-A. Black Tie...?
Before one is permitted entry to the Estate proper, they must be willing to show a modicum of due deference and wear the proper attire. For an open-door event such as this, simple and tasteful formalwear will suffice; a collared dress shirt or modest blouse, at the very least. Fortunately for those who cannot afford- or, as is sometimes the case, simply forgot- such fineries, the Guild of Steel and Lace happily provides attire of the sort worn by their own members on the estate grounds, and their stocks accommodates all shapes and sizes. Unfortunately, their standard attire inevitably takes the form of service attire such as maid outfits and butler uniforms. They have even provided booths to change in private, so please, don't make a scene.
III-B. Upper, Upper Class High Society!
Once inside, the guests have freedom to enjoy the manor's full facilities; the Guild of Steel and Lace have spared no expense in setting up food options from their in-house chefs ranging from terrestrial crab legs and tropical fruits to... erm... unfamiliar flora or fauna that are unidentifiable, but thoroughly delicious. At least, to the locals who have already acquired the taste. Additionally, The theatre is hosting an ongoing series of performances from the Guild's bards, though they're not above letting the Starfallen have their turns at the microphone. Nonetheless, from ballroom to gardens to bathhouse, the entire estate is open to visitors, so why not have a look around...?
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"I could probably carry a basket or two to help out. Sorry, name's Caduceus. Caduceus Clay."
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"You can usually just sorta drop the basket on top of them, I found... They fight it, but it's better than physically putting them in." One moment, there was a rabite biting at that stick, and the next there was a very growly, upset basket on the ground, upside down.
"Here, you can keep this basket, I'll go get some more!" He dashes off almost immediately, and within ten minutes is back, carrying about 8 along both shoulders and arms.
Ralsei nearly topples over before righting himself next to you. "Whew. Sorry for taking so long," He didn't. "I needed to pledge my help later to the person I borrowed these from. It's fine, though! Now we've got enough we won't need to walk back and forth as much."
He does take a seat, at least momentarily, though. "...I just need a minute." That was sort of exhausting, but he didn't want to keep Caduceus waiting.
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"We'll have to put these back when we're done."
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"They're not too hard to scoop up, just don't hesitate. If you do they tend to get a lot more jumpy." A sheepish look at his own arms, bloody and battered as they were, punctuated that.
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He takes a basket and pauses, seeing one of the tiny bitey animals coming forward.
"Just stay still, friend. This shouldn't hurt much...there!"
There is a lot of angry noises coming from the basket, but the firbolg is smiling. "Caught one!"
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"They're not good at getting out on their own, so it's pretty easy to keep and transport them." He gets to work, himself, spying another by themselves.
He padded up, slow and careful... and then moved half a step back as it lunged at him, scooping it into the basket in the same motion. "Oh, good, I was wondering if that would work."
It was strange work, but not too dissimilar from how he'd had to corral some of the less intelligent creatures back home. Even when calmed and unaggressive, they could still be nuisances, especially regarding his garden.
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Especially since even in the basket, they're leaping around and making unhappy noises. No wonder his companion had a few bite marks on him.
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It was a bit slow-going, but eventually they reached the outskirts of town. "Geez, you'd think they'd be a bit nicer... but I guess they don't know any better."
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Caduceus found what seemed to be a likely spot and upended his basket of angry, bitey rabites into the wild.
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Happy at being rescued from their otherwise inevitable fate, they were not. But then, not everyone was, and that was okay too.
"Thanks for the help with this! It's been good to meet you."