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The Bardsong DMs ([personal profile] dm_screen) wrote in [community profile] mundane_realms2021-04-01 12:01 am

A Brand New Class!



Original Character
Class Requirement: Base Class

Description: To eschew the guilds and traditions of the land and strike out on one's own path is not a feat for the timid nor the unadventurous; but there are plenty who do so regardless, taking influences from countless sources close to their hearts, be they legendary heroes or leisurely hobbies. What results is a series of styles and methods that are truly unique, and woe betide anyone who dare proclaim their traditions 'derivative.' After all, they worked hard on penning their own story.

Perks: Lacking a formal guild and therefore a guild hall or headquarters, the Original Character lives in their own mansion. The details of its acquisition are unexplored and frankly so obvious that they never need to be. Mastered Original Characters eventually attain the coveted option to eventually become the center of their own private universe.

Equipment: All Weapons, All Armors
Class Abilities
[☆] Novelty (Having one's own unique style and method means that others often don't know where to begin when it comes to analysis. The Original Character is immune to all Steal effects.)
[Lv.2] Special Attack (Similarly, coming up with one's own technique means enemies often lack a means of countering or anticipating it; the Original Character deals an automatic critical hit to an enemy. However, this attack only works if the user gives a really cool name to the technique, which must be shouted out upon its use.)
[Lv.3] Exposition (The Original Character has been through countless hardships and trials over their short existence. From beloved peasant villages to unrequired romances, there's always a story to tell. The Original Character can recount their convoluted backtory to put all enemies in earshot to sleep. Earplugs are advised for their allies.)
[Lv.4] Palette Swap (The minutiae of one's appearance matters more than many would care to admit; even a change in hair or clothing color may prove the difference between a hero of legend or a different, more well-known hero of legend. The Original Character gains increased resistance to all elements. Because having him be yellow means he's better able to handle lightning, and that obviously makes him different.)
Original Character Subclasses
Fandom OC
Class Requirement: Original Character - ☉

Description: Not every Original Character will seek a path that is entirely through their own; many will instead find inspiration in the actions of their allies and the worlds they came from, and aim to put their own personal spin on what it means to be a student of a magic school or a space knight with a big glowing laser sword.

Equipment: All Weapons, All Armors
Class Abilities
[Lv. 5] Constructive Criticism (If people wish to cross paths or minds with the Fandom OC, they'll have to be mindful of the approach they take. The Fandom OC is completely immune to all fire damage, as well as the Burn status effect.)
[Lv.6] Secret Past (Whatever the origins of the Fandom OC, one thing is always for certain: They're hiding something big. The Fandom OC can inflict Berserk on themselves while imbuing all of their attacks with bonus Dark damage. Additionally, having lived with this curse for as long as they can remember, they've grown accustomed to it; the Fandom OC is immune to all downsides of Berserk.)
[Lv.7] One Of The Team (Some people seem at home almost anywhere they go, and the Fandom OC has proven to be a master of this sort of charismatic craft. The Fandom OC can enter any group for any event or thread, even if this would go above the maximum number of characters per group.)
Mary Sue
Class Requirement: Original Character - ☉ + ☉

Description: To follow the path set by a familiar story is one thing, but to insert oneself into a story squarely at its center is another. A Fandom OC with just the right series of traits, born under just the right star, may become the almighty Mary Sue, and become the nexus of all happenings forevermore. There are many who fear and revile such power, but they're obviously just jealous.

Perks: Oh, it's you! (Having almost supernatural charisma, the Mary Sue automatically has positive CR with all NPCs and characters present in the game, or at least those that interest them, with the possible exception of some romantic rivals. Those who fail to gain their favor often seem to take a backseat in the world's affairs...)

Equipment: All Weapons, All Armors, but there's a special set of equipment that only they can use.
Class Abilities
[Lv. 8] Sharingan (The Mary Sue can use an ancient and legendary technique known as the Sharingan, letting them effortlessly dodge all attacks sent their way and ensuring that all of their own attacks never miss. Traditionally its users were said to have red eyes, but it's possible they could each be a different color instead.)
[Lv.9] Energy Bending (Mastery over one's own abilities pales in comparison to the capability of mastery over the very substance of abilities. With this long-lost art, the Mary Sue can remove all of any one target's abilities, ensuring they will be forever unmatched.)
[Lv.10] Super Form (Whether the product of a unique bloodline, a series of brightly-colored gemstones, or being in part some sort of extraterrestrial hominid, The Mary Sue can, at will, assume some sort of superpowered form, wherein all of their stats are quintupled.)
[Mastery] True Mastery (The Mary Sue gains all abilities from all classes, but at twice the strength and usable without limit. The reason why such a thing is possible is, of course, completely obvious and does not require exploration nor explanation. Those who do not like it are advised to avoid the Mary Sue's exploits at their own discretion.)
[☍] Dramatic Reveal (Why anyone would wish to be anything other than a Mary Sue is a mystery; but should they choose to hide the true extent of their abilities in another class, the abilities of the Mary Sue class can be used at any time with any other class, but at a horrific and dire price: the character faints immediately afterwards.)
Edgelord
Class Requirement: Original Character - ☉ + ☽

Description: Not all who forge their legend choose the path of the hero; some instead turn to the path of the anti-hero. Onlookers revile them just as much as they root for them, but this is, of course, because they don't understand. Seldom does anyone understand the Edgelord, but this is a vital part of their mythos; in fact, those who come to ask are often rebuffed, but nonetheless walk away from the encounter awestruck and impressed.

Perks: Umbral Manifold (When one does their best work in the shadows, one slowly learns to bring the shadows with them wherever they go. Using advanced mathematics, the Edgelord can find a shadowy corner to brood in, even in a circular room or an open area.)

Equipment:All Weapons, All Armors, special weapon: Katana
Class Abilities
[Lv. 8] Shadow Step (For an Edgelord, fighting is rarely a personal affair, so as much as they may or may not savor the act of battle they are determined to end their encounters swiftly. The Edgelord can teleport behind an enemy as a part of performing their Special Attack.)
[Lv.9] Angel or Devil (Are they a hero or a villain? Savior or scourge? Nobody knows for certain with the Edgelord, which they use to their advantage in their innumerable battles. The Edgelord can switch at will between inflicting Holy and Dark damage with their abilities.)
[Lv.10] Darkness Within Darkness (Whether the product of a dark pact or countless hours of practice, the Edgelord can call upon the darkness as a friend and ally, using a technique that deals massive dark damage to all enemies.)
[Mastery] Ougi: Kuro Zantetsuken Hassou Tobi (The ultimate sword technique, passed down from master to sole successor across the generations; this ability strikes all enemies for physical damage eight times in rapid succession. Be cautioned, however: Its use is strictly forbidden, unless in absolutely dire situations where it would be really really really cool to pull it off.)
[☍] Studied The Blade (The killing power of a katana is not to be underestimated nor poorly represented. Even in another class, the character can still use the awesome and powerful Katana to perform attacks.)
Fetish OC
Class Requirement: Original Character - ☽

Description: An up-and-coming hero will have any number of reasons to forge their own story, but the fact remains that some stories are all but guaranteed a fascinated audience. Indeed, even those who tell the stories end up enthralled and enamored with the Fetish OC, who always manages to put a unique spin on what it means to be a hero... and in just the right ways.

Equipment: All Weapons, All Armors
Class Abilities
[Lv. 5] Extreme Content (Not afraid to employ the bizarre and burlesque in their deeds, The Fetish OC can perform a blasphemous act that inflicts Blind and Berserk on all foes. But one cannot always account for tastes; rarely, some foes may instead be Charmed.)
[Lv.6] Well-Equipped (A true hero has it where it counts; but nonetheless, 'where it counts' may vary from hero to hero. To account for this, the Fetish OC can make use of specialized weapons or armor, anywhere from two to ten times the size it would otherwise be.)
[Lv.7] Weirdly Detailed Mouth And Feet (It's such a curious trait, but for some reason you just can't help but notice it. It is, of course, not without reason: the Fetish OC regains an increased amount of stamina from the act of eating, and tires at one-quarter the usual rate.)
Fursona
Class Requirement: Original Character - ☽ + ☉

Description: Similar to The Lady's Touch but far more potent, a Fetish OC that fully embraces self-indulgence may over time become a Fursona, a process that is often intentionally performed. Outsiders often fear and misunderstand their ways, but this much is for certain: for some reason these people spend an awful lot of money.

Perks: Gift of Tongues (The Fursona can understand and speak the foreign and esoteric language known to outsiders only as "uwuspeak". But be advised: those same outsiders often find this language's bizarre nuances of pronounciation unbearable.)

Equipment: All Weapons, All Armors (See attached reference sheet)
Class Abilities
[Lv. 8] Tackles You (Among Fursonas, this is sometimes considered a greeting; in battle, however, it becomes a fearsome technique. The Fursona can simultaneously inflict the Charm, Stun, and Knockdown status on any one enemy.)
[Lv.9] Attractive Design (With their otherworldly charisma and unique looks, the Fursona can freely extort money out of any Ke-Mo or Charmed foe they come across. Strangely, the Ke-Mo seem more than willing to give money, even if they get nothing in return. How do they always have so much of it?...)
[Lv.10] Wings (Whether feathery or leathery, twinkling or ominous, or sometimes all at once, the Fursona has achieved the ability to fly. Can you imagine how plain, bland, and generic someone would look without these?)
[Mastery] Korean Heart Surgeon (There's no two ways about it: Size matters. And through their imagination and rigorous training, the Fursona has learned how to weaponize size: They can temporarily increase their size and physical stats to astronomical levels. Strangely, this depletes an enormous sum of money every time it's used. Whatever the Fursona does to sponsor this ability of theirs, it must be lucrative.)
[☍]Commission (The savvy, enticing bartering methods of the Fursona are all but impossible to forget, and sometimes even employed by outsiders. The character can expend a sum of money to get a small temporary increase to their physical stats.)
Thirsty Fucklizard
Class Requirement: Original Character - ☽ + ☽

Description: Waist high and brimming over with personality and desire, the Thirsty Fucklizard represents the pinnacle of heedless sensuality: a scaly little whatchamacallit. Employing both the benefit of their own numbers and the idiosyncrasies of their form, the Thirsty Fucklizard is a force to be reckoned with, though- if they have any say in the matter- there are plenty far more interesting things that can be done with them.

Perks: The Commune (The Thirsty Fucklizard is automatically eligible for entry into The Commune; amother other benefits, memebership in this secret illuminati society will allow them to violate occupancy limits in local housing ordnance.)

Equipment: Any Weapon, Any Armor (Petit sized)
Class Abilities
[Lv. 8] Cult of Baphomet (Being a Thirsty Fucklizard engenders favor from their dark master, who will always be watching over them; In retaliation for being attacked, the Thirsty Fucklizard can summon a bespectacled goat-demon to rain down wrath and/or guilt upon their foes. Cute knitted scarf not optional.)
[Lv.9] That's Rough, Buddy (It's not easy being a Thirsty Fucklizard. In fact, by the time they reach this point in their adventure, the Thirsty Fucklizard has put up with so much nonsense from their vain and irritable draconic masters that they have increased resistance to all status effects.)
[Lv.10] Accommodating (Striking the vitals- even incidentally or unintentionally- becomes far more difficult when one's inner anatomy is so resilient as to be nearly alien. The Thirsty Fucklizard has enormously high defense and can inexplicably survive being penetrated deeply by all manner of weapon, tool, or physical instrument. You'd think they lacked internal organs or something.)
[Mastery] Physical Parameters (From a glance at the diminutive master adventurer, one could be forgiven for thinking less is more; but the truth is that more is more. The character can, at player discretion, wield two weapons at once. Or, depending on the Thirsty Fucklizard's tastes, can instead become adept at polishing the weapons of their allies.)
[☍] Undying Thirst (The true Thirsty Fucklizard is in the heart; No matter what class the Thirsty Fucklizard has equipped, they'll always be an unrelentingly horny little sex-goblin.)